![]() Finally a die is rolled to add some randomness to your attack's effectiveness. Support from nearby friendlies is considered, each player will have a chance to play a combat card that can influence the battle, and then a unit or action card can be sacrificed to affect your stats even further. The combat phase begins when one player decides to attack an enemy unit. Each player has a hand of cards, drawn from a deck that can be customized with unlocked cards earned in battle. Unit cards may be infantry, artillery, or vehicles and come in a variety of stats and capabilities. There are both unit cards that can be summoned to the playing field and ability cards that affect a unit's stats or deal one-time damage. ![]() Each tile under your control will generate prestige at the end of your turn. "Prestige" is earned and spent to buy cards during your turn. ![]()
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